I'm a veteran artist and designer with years of experience on small and large scale projects. I have a bent for problem solving, and I'm comfortable in a variety of styles and mediums. I love knowing, working, and growing with genuine, talented, and skillful people.
Responsible for the concept, creation, and layout of all content for multiple mobile slot games built in Unity, and live dealer stadium games. Management of contract resources and all marketing material.
Responsible for the concept and visual development of an Oculus Rift Unity based medical therapy game (unreleased). Management of art team, pipeline development, and content road map.
Contract and Consultation
2005 – Present
Environment and material development for an unannounced Nintendo Switch title. (Current)
Rockyou.com – Mobile Game Concept Development – Characters and game environment
Spotkin.com – Mobile/Web Game Concept Development – Characters and game environment concept and creation. Development of all game assets.
Overtstudios.com – Product Visualization – Development and rendering of small and large scale design elements and scenes.
Rain Castle Studio founder. Responsible for the visual style, content creation, and production pipeline for Social City (2010 Social Game of the Year). Disney City Girl (E3 best of show 2011). And supporting art team on MARVEL Avengers Alliance Tactics. Recruited, managed, and trained a team of Disney caliber artists, to include extensive collaboration with contractors on multiple projects across web and mobile platforms. Had the privilege of meeting and working with some of the best people I have ever known.
Playdom, Inc. – Lead Artist
2009 – 2010
Responsible for developing and maintaining the visual direction for Social City. Development of content, concept illustration and art guides, art direction, scheduling and management of junior artist, and review and approval of related content.
Art Direction, scheduling and management of junior artist, review and approval of related content. Level design and development, props, effects, character design, concept illustration and model texturing, HUD design and development, In-game menu design and development.
Level design and development, textures , props, and effects. Direction, scheduling, and management of junior artist.
3rd Party Consulting Art Direction for multiple external game teams.
Instruction on game art theory, design, and development for external development teams. To include color theory, level by level palette development, prop creation and use of shaders.
Zono Inc. – Lead Environment Artist
1998 – 2005
Lead Environment Artist (Concept Artist, Character Modeler, & Contributing Designer)
Responsible for all aspects of environment design and development. Concept creation, asset development, task scheduling and management of junior artist, review and approval of related content. Additionally, I worked directly with the the code team to develop in-house art tools and created related tutorials for junior artist and remote contractors.
Responsible for character and environment concept art, the creation of style guides for the development team and storyboards for in-house cinematics.
Collaboration with lead designer on various shipped titles, including..
Aliens Versus Predator: Extinction – PlayStation 2, Xbox
Battle for Troy – PC
History Channel’s The Alamo – PC
Metal Fatigue – PC
Pearl Harbor: Zero Hour – PC
Riot Police – PC
Image Comics, Extreme Studios and Maximum Press – Colorist
1996 – 1998
As a Colorist I worked on numerous titles, to include Avengelyne, Priest, Kid Supreme, PassOver, Blind Side and others. Collaborated with artist, inkers, and writers to achieve a consistent vision under a demanding monthly schedule.
Independent Contract Artist
1994 – 1996
Contract Artist/Illustrator for comic books and product design.
Space Gamer Magazine – Art Director
1992 – 1994
As Art Director I worked closely with the editor, publisher and contributors to deliver a 98 page bi-monthly magazine. Responsible for magazine layout, paste up and illustration, management of art budget and contract artist.
Better Games – Artist
1990 – 1992
Cover art and interior illustrations for multiple games and game manuals.
Industry Credits:
Ureka – Poker Games Interactive Aquatica – Poker Games Interactive Dragon Tail Poker – Poker Games Interactive Fa Poker – Poker Games Interactive Panda Poker – Poker Games Interactive Dragon Tail Poker (Live dealer stadium game) – Poker Games Interactive Panda Poker (Live dealer stadium game) – Poker Games Interactive Marvel Avengers Alliance Tactics web/social – Disney Interactive Disney City Girl web/social – Disney Interactive The Incredible Machine iPhone, iPad, iPod Touch – Disney Interactive Social City – Playdom Inc. TRINE web/social – Frozenbyte, Inc. Villagers & Heroes – Mad Otter Games GRUNTS: Skirmish – PushButtonLabs Fallen Empire: Legions – Garage Games Inc. Think Tanks Reloaded – Garage Games Inc. Aliens Versus Predator Extinction – Fox Interactive/EA The Alamo – Activision Value Battle for Troy – Valusoft Crusades: Quest for Power – Activision Value Everest Riot Police Rooks Revenge – ASAP Games Pearl Harbor Zero Hour – Simon and Schuster Metal Fatigue – Psygnosis Extreme Rock Climbing – Creative Carnage (Sub Contract) Extreme Mountain Biking – Creative Carnage (Sub Contract) Barony – Better Games Era Ten – Better Games Stuff O’ Legends – Better Games Avengers of Justice – Better Games Arabian Sea Tales – Better Games Where Fools Fear to Tread – Better Games